Welcome to my portfolio!

I’m Paul, a Game and Narrative Designer with 4+ years of experience in designing video games.

I offer the unique merge of a game designer and an actor, which allows me to flesh out storylines and craft characters that feel truly personal and unique to your game.

Throughout my career I have worked on various titles in teams of up to 30 people using Scrum - just scroll down and take a look!

I am currently looking for a Narrative/ Quest Design Position, starting in Winter 2025.

2 Steam released Titles

Specialised in Narrative Design

Level Design Proficiency

Puzzle Design Proficiency

4 Years of Unreal Engine Experience

About Me
Writing Samples
Curriculum Vitae

Main Projects

Unannounced Project - OSM Games

Project Duration:

32 weeks

Made with:

Unity

To be released on:

Steam

Roles:

Puzzle/Level Designer

Genre:

Adventure/Puzzle

Team Size:

6

Personal Responsibilities:

  • Concepting and creating new puzzles and activities

  • Blocking out areas for the puzzles to take place in

  • Playtesting and Tweaking Challenges for improved Player Experience

Game Designer at Sherlocked - Mystery Experiences

Genre:

Puzzle/ Mystery

Team Size:

8

Personal Responsibilities:

  • Producing a “mega Escape game” for 100+ people

  • Creating a Boat Quest Game played on the Amstel River

  • Playtesting and writing reports on existing Escape Rooms/ Games

Throughout my time at the award-winning Sherlocked Escape Room Studios in Amsterdam, I worked on a variety of Game Design - related tasks.

Roles:

Narrative / Puzzle Designer

Project Duration:

16 weeks

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Alice through the Fey Realm

Project Duration:

32 weeks

Made with:

Unreal Engine 5

Released on:

Steam

Roles:

Narrative Designer

Genre:

Narrative RPG

Team Size:

30

Personal Responsibilities:

  • Designing the Fey Realm Village from Concepting to Blockout to Final Release

  • Designing Quests and writing branching dialogue

  • Coordinating playtesting sessions and iterated on the level based on feedback

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Glitz, Jazz and Murder

Genre:

Puzzle/ Mystery

Team Size:

Solo

Roles:

Narrative / Puzzle Designer

Released on:

Steam Workshop

Project Duration:

8 weeks

Made with:

Escape Simulator

Personal Responsibilities:

  • Blocking out level and designing all puzzles

  • Createding custom notes and items in Canva

  • Coordinating playtesting sessions and iterated the level based on feedback

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Camp Champ

Made with:

Unreal Engine 5

Roles:

Character/ Combat Designer

Genre:

Couch Party

Team Size:

16

Personal Responsibilities:

  • Designing the Character Controls and behaviour

  • Conducting playtesting sessions and iterating the Character based on feedback

  • Designing Particle Effects and Feedback

Project Duration:

12 weeks

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Astrohaunt

Roles:

Level/ Combat Designer

Project Duration:

12 weeks

Made with:

Unreal Engine 5

Team Size:

16

Genre:

Shooter

Personal Responsibilities:

  • Designing the second level of the Mansion and created combat encounters

  • Designing the Character Controls and behavior

  • Coordinating playtesting sessions and iterated the level based on feedback

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Baba Is You 

Team Size:

Solo

Genre:

Puzzle

Made with:

Unreal Engine 5

Project Duration:

8 weeks

Personal Responsibilities:

  • Designing the Rule Changing Level Mechanics

  • Designing Custom Puzzle Levels using Modular Tools

  • Tweaking the experience based on playtesting feedback

Roles:

Puzzle/Systems Designer

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As a Game Developer Supporter at  

From February - July 2025, I worked as a Game Developer Supporter at Poki.com, the worldwide biggest platform on web for mobile/ web-based games. I wrote QA reports for games, offered suggestions for improvements to make the games more engaging and was in close communication with the developers on the platform. Throughout my time, I supported the development of over 50 games, including the following titles:

Subway Surfers    

Hill Climb Racing                 

   Vortellas´s Dress Up     

Temple Run    

Level Devil       

  Drive Mad              

The following feedback was left for me after my time at Poki:

“Paul has been a hardworking, knowledgeable but above all bright and enthusiastic part of the team at Poki. His eye for games in general has helped multiple game developer teams improve their experience and has helped them create better games. In the process, Paul has developed his knowledge on Web games and has helped us develop our knowledge base by helping out with new research projects.”

Experimental/ Game Jam Projects

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