Welcome to my portfolio!
I’m Paul, a Game and Narrative Designer with 4+ years of experience in designing video games.
I offer the unique merge of a game designer and an actor, which allows me to flesh out storylines and craft characters that feel truly personal and unique to your game.
Throughout my career I have worked on various titles in teams of up to 30 people using Scrum - just scroll down and take a look!
I am currently looking for a Narrative/ Quest Design Position, starting in Winter 2025.
2 Steam released Titles
Specialised in Narrative Design
Level Design Proficiency
Puzzle Design Proficiency
4 Years of Unreal Engine Experience
Main Projects
Unannounced Project - OSM Games
Project Duration:
32 weeks
Made with:
Unity
To be released on:
Steam
Roles:
Puzzle/Level Designer
Genre:
Adventure/Puzzle
Team Size:
6
Personal Responsibilities:
Concepting and creating new puzzles and activities
Blocking out areas for the puzzles to take place in
Playtesting and Tweaking Challenges for improved Player Experience
Game Designer at Sherlocked - Mystery Experiences
Genre:
Puzzle/ Mystery
Team Size:
8
Personal Responsibilities:
Producing a “mega Escape game” for 100+ people
Creating a Boat Quest Game played on the Amstel River
Playtesting and writing reports on existing Escape Rooms/ Games
Throughout my time at the award-winning Sherlocked Escape Room Studios in Amsterdam, I worked on a variety of Game Design - related tasks.
Roles:
Narrative / Puzzle Designer
Project Duration:
16 weeks
Alice through the Fey Realm
Project Duration:
32 weeks
Made with:
Unreal Engine 5
Released on:
Steam
Roles:
Narrative Designer
Genre:
Narrative RPG
Team Size:
30
Personal Responsibilities:
Designing the Fey Realm Village from Concepting to Blockout to Final Release
Designing Quests and writing branching dialogue
Coordinating playtesting sessions and iterated on the level based on feedback
Glitz, Jazz and Murder
Genre:
Puzzle/ Mystery
Team Size:
Solo
Roles:
Narrative / Puzzle Designer
Released on:
Steam Workshop
Project Duration:
8 weeks
Made with:
Escape Simulator
Personal Responsibilities:
Blocking out level and designing all puzzles
Createding custom notes and items in Canva
Coordinating playtesting sessions and iterated the level based on feedback
Camp Champ
Made with:
Unreal Engine 5
Roles:
Character/ Combat Designer
Genre:
Couch Party
Team Size:
16
Personal Responsibilities:
Designing the Character Controls and behaviour
Conducting playtesting sessions and iterating the Character based on feedback
Designing Particle Effects and Feedback
Project Duration:
12 weeks
Astrohaunt
Roles:
Level/ Combat Designer
Project Duration:
12 weeks
Made with:
Unreal Engine 5
Team Size:
16
Genre:
Shooter
Personal Responsibilities:
Designing the second level of the Mansion and created combat encounters
Designing the Character Controls and behavior
Coordinating playtesting sessions and iterated the level based on feedback
Baba Is You
Team Size:
Solo
Genre:
Puzzle
Made with:
Unreal Engine 5
Project Duration:
8 weeks
Personal Responsibilities:
Designing the Rule Changing Level Mechanics
Designing Custom Puzzle Levels using Modular Tools
Tweaking the experience based on playtesting feedback
Roles:
Puzzle/Systems Designer
As a Game Developer Supporter at
From February - July 2025, I worked as a Game Developer Supporter at Poki.com, the worldwide biggest platform on web for mobile/ web-based games. I wrote QA reports for games, offered suggestions for improvements to make the games more engaging and was in close communication with the developers on the platform. Throughout my time, I supported the development of over 50 games, including the following titles:
Subway Surfers
Hill Climb Racing
Vortellas´s Dress Up
Temple Run
Level Devil
Drive Mad
The following feedback was left for me after my time at Poki:
“Paul has been a hardworking, knowledgeable but above all bright and enthusiastic part of the team at Poki. His eye for games in general has helped multiple game developer teams improve their experience and has helped them create better games. In the process, Paul has developed his knowledge on Web games and has helped us develop our knowledge base by helping out with new research projects.”



